Book Image

Game Development with Blender and Godot

By : Kumsal Obuz
Book Image

Game Development with Blender and Godot

By: Kumsal Obuz

Overview of this book

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Table of Contents (20 chapters)
1
Part 1: 3D Assets with Blender
7
Part 2: Asset Management
11
Part 3: Clara’s Fortune – An Adventure Game

Further reading

Khronos Group is a maintainer of many other standards we use day-to-day. This is thanks to their impressive list of members, which you can view at https://www.khronos.org/members/list.

We primarily used their glTF standard. The following links provide more technical information about it:

Thanks to its nifty specifications, the glTF exchange format has been gaining popularity not only in the gaming industry but in other industries as well. Here is NASA’s famous Voyager spacecraft in all its glory: https://solarsystem.nasa.gov/resources/2340/voyager-3d-model/.

You may have come across websites where Collada is still used for Godot projects. Perhaps you already have access to a large repository of Collada files. If you would like to give it a try, but with a bit more finesse, here...