Book Image

Game Development with Blender and Godot

By : Kumsal Obuz
Book Image

Game Development with Blender and Godot

By: Kumsal Obuz

Overview of this book

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Table of Contents (20 chapters)
1
Part 1: 3D Assets with Blender
7
Part 2: Asset Management
11
Part 3: Clara’s Fortune – An Adventure Game

Going between Blender and Godot

In later versions of Godot, specifically starting with Godot 4.x, you’ll be able to directly import Blender files into Godot and interact with them. Saving things in Blender will automatically update the situation in Godot. We are not there yet. At the time of writing, we must resolve to an already tried and tested method: re-exporting our assets. Let’s see how we can accomplish this easily.

While you are developing your game, you’ll likely want to make changes to your models. Perhaps you’ve been working with a prototype that your 3D artist friend or contractor provided a while ago. Now, they are ready to give you a more refined piece. So, let’s simulate a similar scenario by making modifications to the sconce model we’ve been using. If you want to skip the Blender parts, you can find the finished changes in the Sconce.blend file in the Finish folder. If you want to exercise some Blender muscles, then we...