Book Image

Godot 4 Game Development Projects - Second Edition

By : Chris Bradfield
5 (1)
Book Image

Godot 4 Game Development Projects - Second Edition

5 (1)
By: Chris Bradfield

Overview of this book

Godot 4.0 is one of the most sought-after open-source game engines, and if you’re enthusiastic about exploring its features, then this book is for you. Written by an author with over twenty-five years of experience, the Godot 4 Game Development Projects introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with an emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills through small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover game development techniques that you can apply to your projects. Using a step-by-step approach and practical examples, this book covers everything from the absolute basics to sophisticated game physics, animations, and much more. By the time you complete the final project, you’ll have a strong foundation for future success with Godot 4.0 and you’ll be well on your way to developing a variety of games.
Table of Contents (10 chapters)

Adding UI

Now that the ball is on the course, you need a way to aim and hit it. There are many possible control schemes for this type of game. For this project, you’ll use a two-step process:

  1. Aim: An arrow appears, swinging back and forth. Clicking the mouse button sets the aim direction.
  2. Shoot: A power bar moves up and down. Clicking the mouse sets the power and launches the ball.

Aiming the arrow

Drawing an object in 3D is not as easy as it is in 2D. In many cases, you’ll have to switch to a 3D modeling program such as Blender to create your game’s objects. However, in this case, Godot’s primitives will do fine. To make an arrow, you need two meshes: a long thin rectangle and a triangular prism.

Making your own model

If you’re comfortable using a separate 3D modeling program such as Blender, feel free to use that to create the arrow mesh instead of following the following procedure. Just drop the exported model into your...