Book Image

Godot 4 Game Development Projects - Second Edition

By : Chris Bradfield
5 (1)
Book Image

Godot 4 Game Development Projects - Second Edition

5 (1)
By: Chris Bradfield

Overview of this book

The Godot 4 Game Development Projects book introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this user-friendly book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with more emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills by showing you how to create small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover important game development techniques that you can apply to your own projects. Using a straightforward, step-by-step approach and practical examples, this Godot book covers everything from the absolute basics to sophisticated game physics, animations, and much more. Upon completing the final project, you’ll have a strong foundation for future success with Godot 4.0 and be ready to develop a variety of games and game systems.
Table of Contents (10 chapters)

Adding UI

Now that the ball is on the course, you need a way to aim and hit it. There are many possible control schemes for this type of game. For this project, you’ll use a two-step process:

  1. Aim: An arrow appears, swinging back and forth. Clicking the mouse button sets the aim direction.
  2. Shoot: A power bar moves up and down. Clicking the mouse sets the power and launches the ball.

Aiming the arrow

Drawing an object in 3D is not as easy as it is in 2D. In many cases, you’ll have to switch to a 3D modeling program such as Blender to create your game’s objects. However, in this case, Godot’s primitives will do fine. To make an arrow, you need two meshes: a long thin rectangle and a triangular prism.

Making your own model

If you’re comfortable using a separate 3D modeling program such as Blender, feel free to use that to create the arrow mesh instead of following the following procedure. Just drop the exported model into your...