Book Image

Godot 4 Game Development Projects - Second Edition

By : Chris Bradfield
5 (1)
Book Image

Godot 4 Game Development Projects - Second Edition

5 (1)
By: Chris Bradfield

Overview of this book

The Godot 4 Game Development Projects book introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this user-friendly book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with more emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills by showing you how to create small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover important game development techniques that you can apply to your own projects. Using a straightforward, step-by-step approach and practical examples, this Godot book covers everything from the absolute basics to sophisticated game physics, animations, and much more. Upon completing the final project, you’ll have a strong foundation for future success with Godot 4.0 and be ready to develop a variety of games and game systems.
Table of Contents (10 chapters)

Creating the UI

Creating a UI for your game can be very complex, or at least time-consuming. Precisely placing individual elements and ensuring they work across different-sized screens and devices is the least interesting part of game development for many programmers. Godot provides a wide variety of Control nodes to assist in this process. Learning how to use the various Control nodes will help lessen the pain of creating a polished UI.

For this game, you don’t need a very complex UI. The game needs to provide the following information and interactions:

  • Start button
  • Status message (such as “Get Ready” or “Game Over”)
  • Score
  • Lives counter

Here is a preview of what you will make:

Figure 3.18: UI layout

Figure 3.18: UI layout

Create a new scene and add a CanvasLayer node with the name HUD as the root node. You’ll build the UI on this layer using the Control node’s layout features.

Layout

Godot...