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Book Overview & Buying
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Table Of Contents
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Feedback & Rating
Godot 4 Game Development Projects - Second Edition
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There are a number of text conventions used throughout this book.
Code in text: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: “With Godot 4, you have an additional option: importing .blend files directly into your Godot project.”
A block of code is set as follows:
shader_type canvas_item;
void fragment() {
// Place fragment code here.
}
Bold: Indicates a new term, an important word, or words that you see onscreen. For instance, words in menus or dialog boxes appear in bold. Here is an example: “The first property is Shader, where you can choose New Shader. When you do, a Create Shader panel appears.”
Tips or important notes
Appear like this.