Book Image

Godot 4 Game Development Projects - Second Edition

By : Chris Bradfield
5 (1)
Book Image

Godot 4 Game Development Projects - Second Edition

5 (1)
By: Chris Bradfield

Overview of this book

Godot 4.0 is one of the most sought-after open-source game engines, and if you’re enthusiastic about exploring its features, then this book is for you. Written by an author with over twenty-five years of experience, the Godot 4 Game Development Projects introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with an emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills through small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover game development techniques that you can apply to your projects. Using a step-by-step approach and practical examples, this book covers everything from the absolute basics to sophisticated game physics, animations, and much more. By the time you complete the final project, you’ll have a strong foundation for future success with Godot 4.0 and you’ll be well on your way to developing a variety of games.
Table of Contents (10 chapters)

Learning about nodes and scenes

Nodes are the basic building blocks for creating games in Godot. A node is an object that can give you a variety of specialized game functions. A given type of node might display an image, play an animation, or represent a 3D model. The node contains a collection of properties, allowing you to customize its behavior. Which nodes you add to your project depends on what functionality you need. It’s a modular system designed to give you flexibility in building your game objects.

The nodes you add are organized into a tree structure. In a tree, nodes are added as children of other nodes. A particular node can have any number of children, but only one parent node. When a group of nodes is collected into a tree, it is called a scene:

Figure 1.10: Nodes arranged in a tree

Figure 1.10: Nodes arranged in a tree

Scenes in Godot are typically used to create and organize the various game objects in your project. You might have a player scene that contains all...