Book Image

Godot 4 Game Development Projects - Second Edition

By : Chris Bradfield
5 (1)
Book Image

Godot 4 Game Development Projects - Second Edition

5 (1)
By: Chris Bradfield

Overview of this book

The Godot 4 Game Development Projects book introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this user-friendly book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with more emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills by showing you how to create small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover important game development techniques that you can apply to your own projects. Using a straightforward, step-by-step approach and practical examples, this Godot book covers everything from the absolute basics to sophisticated game physics, animations, and much more. Upon completing the final project, you’ll have a strong foundation for future success with Godot 4.0 and be ready to develop a variety of games and game systems.
Table of Contents (10 chapters)

Learning about nodes and scenes

Nodes are the basic building blocks for creating games in Godot. A node is an object that can give you a variety of specialized game functions. A given type of node might display an image, play an animation, or represent a 3D model. The node contains a collection of properties, allowing you to customize its behavior. Which nodes you add to your project depends on what functionality you need. It’s a modular system designed to give you flexibility in building your game objects.

The nodes you add are organized into a tree structure. In a tree, nodes are added as children of other nodes. A particular node can have any number of children, but only one parent node. When a group of nodes is collected into a tree, it is called a scene:

Figure 1.10: Nodes arranged in a tree

Figure 1.10: Nodes arranged in a tree

Scenes in Godot are typically used to create and organize the various game objects in your project. You might have a player scene that contains all...