-
Book Overview & Buying
-
Table Of Contents
-
Feedback & Rating
Godot 4 Game Development Projects - Second Edition
By :
In this chapter, you learned how to work with RigidBody2D nodes and learned more about how Godot’s physics works. You also implemented a basic finite state machine – something you’ll find useful as your projects grow larger and that you’ll use again in future chapters. You saw how Container nodes help organize and keep UI nodes aligned. Finally, you added sound effects and got your first taste of advanced visual effects by using the Animation and CPUParticles2D nodes.
You also continued to create game objects using standard Godot hierarchies, such as CollisionShapes attached to CollisionObjects and signals being used to handle communication between nodes. At this point, these practices should be starting to look familiar to you.
Are you prepared to try and remake this project on your own? Try repeating all, or even part, of this chapter without looking at the book. It’s a good way to check what information you absorbed and what you need...