Book Image

Godot 4 Game Development Projects - Second Edition

By : Chris Bradfield
5 (1)
Book Image

Godot 4 Game Development Projects - Second Edition

5 (1)
By: Chris Bradfield

Overview of this book

Godot 4.0 is one of the most sought-after open-source game engines, and if you’re enthusiastic about exploring its features, then this book is for you. Written by an author with over twenty-five years of experience, the Godot 4 Game Development Projects introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with an emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills through small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover game development techniques that you can apply to your projects. Using a step-by-step approach and practical examples, this book covers everything from the absolute basics to sophisticated game physics, animations, and much more. By the time you complete the final project, you’ll have a strong foundation for future success with Godot 4.0 and you’ll be well on your way to developing a variety of games.
Table of Contents (10 chapters)

Summary

This chapter introduced you to 3D development. One of Godot’s great strengths is that the same tools and workflow are used in both 2D and 3D. Everything you learned about the process of creating scenes, instancing, and using signals works in the same way. For example, an interface you build with control nodes for a 2D game can be dropped into a 3D game and will work just the same.

In this chapter, you learned how to navigate the 3D editor to view and place nodes using gizmos. You learned about meshes and how to quickly make your own objects using Godot’s primitives. You used GridMap to lay out your minigolf course. You learned about using cameras, lighting, and the world environment to design how your game will appear on the screen. Finally, you got a taste of using PBR rendering via Godot’s SpatialMaterial resource.

In the next project, you’ll continue working in 3D and extend your understanding of transforms and meshes.