Book Image

Godot 4 Game Development Projects - Second Edition

By : Chris Bradfield
Book Image

Godot 4 Game Development Projects - Second Edition

By: Chris Bradfield

Overview of this book

The Godot 4 Game Development Projects book introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this user-friendly book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with more emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills by showing you how to create small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover important game development techniques that you can apply to your own projects. Using a straightforward, step-by-step approach and practical examples, this Godot book covers everything from the absolute basics to sophisticated game physics, animations, and much more. Upon completing the final project, you’ll have a strong foundation for future success with Godot 4.0 and be ready to develop a variety of games and game systems.
Table of Contents (10 chapters)

Transitioning between levels

Your levels now need a way to transition from one to the next. In the res://assets/environment/props.png sprite sheet, there is an image of a door that you can use for your level’s exit. Finding and walking into the door will take the player to the next level.

Door scene

Make a new scene with an Area2D node named Door and save it in the items folder. Add a Sprite2D node and use the props.png image as Texture. Under Region, click Enabled, and then click the Edit Region button to select the door image from the sprite sheet. Then, in Offset/Offset, set y to -8. This will ensure that when the door is placed at the tile location, it will be positioned correctly.

Add a CollisionShape2D node and give it a rectangular shape that covers the door. Put the door on the items layer and set its mask so that it only scans the player layer.

This scene doesn’t need a script because you’re just going to use its body_entered signal in the...