Book Image

Godot 4 Game Development Projects - Second Edition

By : Chris Bradfield
5 (1)
Book Image

Godot 4 Game Development Projects - Second Edition

5 (1)
By: Chris Bradfield

Overview of this book

The Godot 4 Game Development Projects book introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this user-friendly book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with more emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills by showing you how to create small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover important game development techniques that you can apply to your own projects. Using a straightforward, step-by-step approach and practical examples, this Godot book covers everything from the absolute basics to sophisticated game physics, animations, and much more. Upon completing the final project, you’ll have a strong foundation for future success with Godot 4.0 and be ready to develop a variety of games and game systems.
Table of Contents (10 chapters)

What this book covers

This book is a project-based introduction to using the Godot game engine. Each of the five game projects builds on the concepts learned in the previous projects.

Chapter 1, Introduction to Godot 4.0 introduces the concept of game engines in general and Godot specifically, including how to download Godot and how to effectively use this book.

Chapter 2, Coin Dash – Build Your First 2D Game, is a small 2D game that demonstrates how to create scenes and work with Godot’s node system. You’ll learn how to navigate the Godot editor and write your first scripts in GDScript.

Chapter 3, Space Rocks: Build a 2D Arcade Classic with Physics, demonstrates working with physics bodies to create an Asteroids-style space game.

Chapter 4, Jungle Jump – Running and Jumping in a 2D Platformer, involves a side-scrolling platform game in the spirit of Super Mario Bros. You’ll learn about kinematic bodies, animation states, and level design using tile maps.

Chapter 5, 3D Minigolf: Dive into 3D by Building a Minigolf Course, extends the previous concepts into three dimensions. You’ll work with meshes, lighting, and camera control.

Chapter 6, Infinite Flyer, continues exploring 3D development, covering dynamic content, procedural generation, and more 3D techniques.

Chapter 7, Next Steps and Additional Resources, covers even more topics to explore once you’ve mastered the material in the five game projects. Look here for links and tips to further expand your game development skills.