Book Image

Godot 4 Game Development Projects - Second Edition

By : Chris Bradfield
5 (1)
Book Image

Godot 4 Game Development Projects - Second Edition

5 (1)
By: Chris Bradfield

Overview of this book

The Godot 4 Game Development Projects book introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this user-friendly book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with more emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills by showing you how to create small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover important game development techniques that you can apply to your own projects. Using a straightforward, step-by-step approach and practical examples, this Godot book covers everything from the absolute basics to sophisticated game physics, animations, and much more. Upon completing the final project, you’ll have a strong foundation for future success with Godot 4.0 and be ready to develop a variety of games and game systems.
Table of Contents (10 chapters)

Game UI

As in the previous projects you’ve worked on, you’ll need a HUD to display information during gameplay. Collecting items will increase the player’s score, so that number should be displayed, as well as the player’s remaining life value, which will be shown as a series of hearts.

Scene setup

Create a new scene with a MarginContainer root node named HUD and save it in a new ui folder. Set Layout to Top Wide and, in the Theme Overrides/Constants section of the Inspector, set the right and left margins to 50 and the top/bottom margins to 20.

Add an HBoxContainer node to keep things aligned and give it two children, Label and HBoxContainer, named Score and LifeCounter, respectively.

On the Score label, set the Text property to 100 and in the Inspector, under Layout/Container Sizing, check the Expand box. In Label Settings, add a new settings object to configure the font. Drag res://assets/Kenney Thick.ttf into the Font property and set Size...