Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Godot 4 Game Development Projects
  • Table Of Contents Toc
Godot 4 Game Development Projects

Godot 4 Game Development Projects - Second Edition

By : Chris Bradfield
4 (25)
close
close
Godot 4 Game Development Projects

Godot 4 Game Development Projects

4 (25)
By: Chris Bradfield

Overview of this book

Godot 4.0 is one of the most sought-after open-source game engines, and if you’re enthusiastic about exploring its features, then this book is for you. Written by an author with over twenty-five years of experience, the Godot 4 Game Development Projects introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with an emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills through small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover game development techniques that you can apply to your projects. Using a step-by-step approach and practical examples, this book covers everything from the absolute basics to sophisticated game physics, animations, and much more. By the time you complete the final project, you’ll have a strong foundation for future success with Godot 4.0 and you’ll be well on your way to developing a variety of games.
Table of Contents (10 chapters)
close
close

Game UI

As in the previous projects you’ve worked on, you’ll need a HUD to display information during gameplay. Collecting items will increase the player’s score, so that number should be displayed, as well as the player’s remaining life value, which will be shown as a series of hearts.

Scene setup

Create a new scene with a MarginContainer root node named HUD and save it in a new ui folder. Set Layout to Top Wide and, in the Theme Overrides/Constants section of the Inspector, set the right and left margins to 50 and the top/bottom margins to 20.

Add an HBoxContainer node to keep things aligned and give it two children, Label and HBoxContainer, named Score and LifeCounter, respectively.

On the Score label, set the Text property to 100 and in the Inspector, under Layout/Container Sizing, check the Expand box. In Label Settings, add a new settings object to configure the font. Drag res://assets/Kenney Thick.ttf into the Font property and set Size...

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
Godot 4 Game Development Projects
notes
bookmark Notes and Bookmarks search Search in title playlist Add to playlist download Download options font-size Font size

Change the font size

margin-width Margin width

Change margin width

day-mode Day/Sepia/Night Modes

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY

Submit Your Feedback

Modal Close icon
Modal Close icon
Modal Close icon