Book Image

Godot 4 Game Development Projects - Second Edition

By : Chris Bradfield
5 (1)
Book Image

Godot 4 Game Development Projects - Second Edition

5 (1)
By: Chris Bradfield

Overview of this book

Godot 4.0 is one of the most sought-after open-source game engines, and if you’re enthusiastic about exploring its features, then this book is for you. Written by an author with over twenty-five years of experience, the Godot 4 Game Development Projects introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with an emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills through small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover game development techniques that you can apply to your projects. Using a step-by-step approach and practical examples, this book covers everything from the absolute basics to sophisticated game physics, animations, and much more. By the time you complete the final project, you’ll have a strong foundation for future success with Godot 4.0 and you’ll be well on your way to developing a variety of games.
Table of Contents (10 chapters)

Sound and visual effects

The structure and gameplay of the game is complete. In this section, you’ll add some additional effects to the game to improve the game experience.

Sound and music

In the res://assets/sounds folder are several audio effects for the game. To play a sound, it needs to be loaded by an AudioStreamPlayer node. Add two of these nodes to the Player scene, naming them LaserSound and EngineSound. Drag the respective sound files into each node’s Stream property in the Inspector. To play the sound when shooting, add this line to shoot() in player.gd:

$LaserSound.play()

Play the game and try shooting. If you find the sound too loud, you can adjust the Volume dB property. Try a value of -10 to start.

The engine sounds works a little differently. It needs to play when the thrust is on, but if you just try to call play() on the sound in the get_input() function when the player presses the key, it will restart the sound every frame. This doesn...