Book Image

Godot 4 Game Development Projects - Second Edition

By : Chris Bradfield
5 (1)
Book Image

Godot 4 Game Development Projects - Second Edition

5 (1)
By: Chris Bradfield

Overview of this book

Godot 4.0 is one of the most sought-after open-source game engines, and if you’re enthusiastic about exploring its features, then this book is for you. Written by an author with over twenty-five years of experience, the Godot 4 Game Development Projects introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with an emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills through small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover game development techniques that you can apply to your projects. Using a step-by-step approach and practical examples, this book covers everything from the absolute basics to sophisticated game physics, animations, and much more. By the time you complete the final project, you’ll have a strong foundation for future success with Godot 4.0 and you’ll be well on your way to developing a variety of games.
Table of Contents (10 chapters)

Lighting and Environment

You’ve been using the default lighting setup, which you added to your scene back in the first section. While you may be happy with this lighting setup, you can also adjust it to dramatically change the appearance of your game.

The WorldEnvironment node contains an Environment property that controls the background, sky, ambient light, and other aspects of the scene’s appearance. Select the node and click the property to expand it:

Figure 5.30: Environment properties

Figure 5.30: Environment properties

There are a lot of settings here, some of which are only really useful in specific advanced situations. However, these are the ones you’ll find yourself using the most often:

  • Background and Sky: Here, you can configure the background appearance of the 3D scene. You can choose a solid color or a Sky material. Sky materials can either be special textures that wrap around the scene (see the next game for an example) or one that’s automatically...