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Godot 4 Game Development Projects

Godot 4 Game Development Projects - Second Edition

By : Chris Bradfield
4 (26)
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Godot 4 Game Development Projects

Godot 4 Game Development Projects

4 (26)
By: Chris Bradfield

Overview of this book

Godot 4.0 is one of the most sought-after open-source game engines, and if you’re enthusiastic about exploring its features, then this book is for you. Written by an author with over twenty-five years of experience, the Godot 4 Game Development Projects introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with an emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills through small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover game development techniques that you can apply to your projects. Using a step-by-step approach and practical examples, this book covers everything from the absolute basics to sophisticated game physics, animations, and much more. By the time you complete the final project, you’ll have a strong foundation for future success with Godot 4.0 and you’ll be well on your way to developing a variety of games.
Table of Contents (10 chapters)
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Getting help – community resources

Godot’s online community is one of its strengths. Because of its open source nature, there is a wide variety of people working together to improve the engine, write documentation, and help each other with issues.

You can find a list of official community resources at https://godotengine.org/community. These links may change over time, but the following are the main community resources you should be aware of:

The Godot GitHub repository is where Godot’s developers work. You can find Godot’s source code there if you find yourself needing to compile a custom version of the engine for your own use or if you’re just curious how things work under the hood.

If you find any kind of problem with the engine itself – something that doesn’t work, a typo in the documentation, and so on – this is the place where you should report it.

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