Book Image

Godot 4 Game Development Projects - Second Edition

By : Chris Bradfield
5 (1)
Book Image

Godot 4 Game Development Projects - Second Edition

5 (1)
By: Chris Bradfield

Overview of this book

Godot 4.0 is one of the most sought-after open-source game engines, and if you’re enthusiastic about exploring its features, then this book is for you. Written by an author with over twenty-five years of experience, the Godot 4 Game Development Projects introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with an emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills through small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover game development techniques that you can apply to your projects. Using a step-by-step approach and practical examples, this book covers everything from the absolute basics to sophisticated game physics, animations, and much more. By the time you complete the final project, you’ll have a strong foundation for future success with Godot 4.0 and you’ll be well on your way to developing a variety of games.
Table of Contents (10 chapters)

Next Steps and Additional Resources

Congratulations! The projects you’ve built in this book have started you on the road to becoming a Godot expert. However, you’ve only just scratched the surface of what’s possible in Godot. As you become more proficient and the sizes of your projects grow, you’ll need to know how to find solutions to your problems, how to distribute your games so they can be played, and even how to extend the engine yourself.

In this chapter, you’ll learn about the following topics:

  • How to effectively use Godot’s built-in documentation
  • Using Git to back up and manage your project files
  • An overview of some of the vector math concepts you’ll encounter in most game projects
  • Using Blender, an open source 3D modeling application, to make 3D objects you can use in Godot
  • Exporting projects to run on other platforms
  • An introduction to shaders
  • Using other programming languages in Godot
  • ...