Book Image

Android Studio 3.5 Development Essentials - Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 3.5 Development Essentials - Kotlin Edition

By: Neil Smyth

Overview of this book

Popularity of Kotlin as an Android-compatible language keeps growing every day. This book will help you to build your own Android applications using Kotlin. Android Studio 3.5 Development Essentials Kotlin Edition first teaches you to install Android development and test environment on different operating systems. Next, you will create an Android app and a virtual device in Android studio, and install an Android application on emulators. You will test apps on physical android devices, then study Android Studio code editor, Android architecture, and the anatomy of an Android app. The focus then shifts to Kotlin language. You’ll get an overview of Kotlin language and practice converting code from Java to Kotlin. You’ll also explore Kotlin data types, operators, expressions, loops, functions, and the basics of OOP concept in Kotlin. This book will then cover Android Jetpack and how to create an example app project using ViewModel component, as well as advanced topics such as views and widgets implementation, multi-window support integration, and biometric authentication. Finally, you will learn to upload your app to the Google Play Console and handle the build process with Gradle. By the end of this book, you will have gained enough knowledge to develop powerful Android applications using Kotlin.
Table of Contents (93 chapters)
93
Index

11.5 Experimenting with Kotlin

When learning a new programming language, it is often useful to be able to enter and execute snippets of code. One of the best ways to do this with Kotlin is to use the online playground (Figure 11-1) located at https://try.kotl.in. In addition to providing an environment in which Kotlin code may be quickly entered and executed, the online playground also includes a set of examples demonstrating key Kotlin features in action.

The panel on the left-hand side (marked A in Figure 11-1) contains a list of coding examples together with any examples you create. Code is typed into the main panel (B) and executed by clicking the Run button (C). Any output from the code execution appears in the console panel (D). Arguments may be passed through to the main function by entering them into the field marked E.

Figure 11-1

Try out some Kotlin code by opening a browser window, navigating to the online playground and entering the following into the main...