Book Image

Android Studio 3.5 Development Essentials - Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 3.5 Development Essentials - Kotlin Edition

By: Neil Smyth

Overview of this book

Popularity of Kotlin as an Android-compatible language keeps growing every day. This book will help you to build your own Android applications using Kotlin. Android Studio 3.5 Development Essentials Kotlin Edition first teaches you to install Android development and test environment on different operating systems. Next, you will create an Android app and a virtual device in Android studio, and install an Android application on emulators. You will test apps on physical android devices, then study Android Studio code editor, Android architecture, and the anatomy of an Android app. The focus then shifts to Kotlin language. You’ll get an overview of Kotlin language and practice converting code from Java to Kotlin. You’ll also explore Kotlin data types, operators, expressions, loops, functions, and the basics of OOP concept in Kotlin. This book will then cover Android Jetpack and how to create an example app project using ViewModel component, as well as advanced topics such as views and widgets implementation, multi-window support integration, and biometric authentication. Finally, you will learn to upload your app to the Google Play Console and handle the build process with Gradle. By the end of this book, you will have gained enough knowledge to develop powerful Android applications using Kotlin.
Table of Contents (93 chapters)
93
Index

59.2 Designing the User Interface Layout for MainActivity

The user interface for MainActivity will consist of a ConstraintLayout view containing EditText (Plain Text), TextView and Button views named editText1, textView1 and button1 respectively. Using the Project tool window, locate the activity_main.xml resource file for MainActivity (located under app -> res -> layout) and double-click on it to load it into the Android Studio Layout Editor tool. Select and delete the default “Hello World!” TextView.

Drag a TextView widget from the palette and drop it so that it is centered within the layout and use the Attributes tool window to assign an ID of textView1.

Drag a Button object from the palette and position it so that it is centered horizontally and located beneath the bottom edge of the TextView. Change the text property so that it reads “Ask Question” and configure the onClick property to call a method named askQuestion.

Next, add a Plain...