Book Image

Android Studio 3.5 Development Essentials - Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 3.5 Development Essentials - Kotlin Edition

By: Neil Smyth

Overview of this book

Popularity of Kotlin as an Android-compatible language keeps growing every day. This book will help you to build your own Android applications using Kotlin. Android Studio 3.5 Development Essentials Kotlin Edition first teaches you to install Android development and test environment on different operating systems. Next, you will create an Android app and a virtual device in Android studio, and install an Android application on emulators. You will test apps on physical android devices, then study Android Studio code editor, Android architecture, and the anatomy of an Android app. The focus then shifts to Kotlin language. You’ll get an overview of Kotlin language and practice converting code from Java to Kotlin. You’ll also explore Kotlin data types, operators, expressions, loops, functions, and the basics of OOP concept in Kotlin. This book will then cover Android Jetpack and how to create an example app project using ViewModel component, as well as advanced topics such as views and widgets implementation, multi-window support integration, and biometric authentication. Finally, you will learn to upload your app to the Google Play Console and handle the build process with Gradle. By the end of this book, you will have gained enough knowledge to develop powerful Android applications using Kotlin.
Table of Contents (93 chapters)
93
Index

7.4 Summary

While the Android Virtual Device emulator provides an excellent testing environment, it is important to keep in mind that there is no real substitute for making sure an application functions correctly on a physical Android device. This, after all, is where the application will be used in the real world.

By default, however, the Android Studio environment is not configured to detect Android devices as a target testing device. It is necessary, therefore, to perform some steps in order to be able to load applications directly onto an Android device from within the Android Studio development environment. The exact steps to achieve this goal differ depending on the development platform being used. In this chapter, we have covered those steps for Linux, macOS and Windows based platforms.