Book Image

Android Studio 3.5 Development Essentials - Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 3.5 Development Essentials - Kotlin Edition

By: Neil Smyth

Overview of this book

Popularity of Kotlin as an Android-compatible language keeps growing every day. This book will help you to build your own Android applications using Kotlin. Android Studio 3.5 Development Essentials Kotlin Edition first teaches you to install Android development and test environment on different operating systems. Next, you will create an Android app and a virtual device in Android studio, and install an Android application on emulators. You will test apps on physical android devices, then study Android Studio code editor, Android architecture, and the anatomy of an Android app. The focus then shifts to Kotlin language. You’ll get an overview of Kotlin language and practice converting code from Java to Kotlin. You’ll also explore Kotlin data types, operators, expressions, loops, functions, and the basics of OOP concept in Kotlin. This book will then cover Android Jetpack and how to create an example app project using ViewModel component, as well as advanced topics such as views and widgets implementation, multi-window support integration, and biometric authentication. Finally, you will learn to upload your app to the Google Play Console and handle the build process with Gradle. By the end of this book, you will have gained enough knowledge to develop powerful Android applications using Kotlin.
Table of Contents (93 chapters)
93
Index

33.4 Handling Multiple Touches

The chapter entitled “An Overview and Example of Android Event Handling” began exploring event handling within the narrow context of a single touch event. In practice, most Android devices possess the ability to respond to multiple consecutive touches (though it is important to note that the number of simultaneous touches that can be detected varies depending on the device).

As previously discussed, each touch in a multi-touch situation is considered by the Android framework to be a pointer. Each pointer, in turn, is referenced by an index value and assigned an ID. The current number of pointers can be obtained via a call to the getPointerCount() method of the current MotionEvent object. The ID for a pointer at a particular index in the list of current pointers may be obtained via a call to the MotionEvent getPointerId() method. For example, the following code excerpt obtains a count of pointers and the ID of the pointer at index 0:

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