Book Image

Android Studio 3.5 Development Essentials - Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 3.5 Development Essentials - Kotlin Edition

By: Neil Smyth

Overview of this book

Popularity of Kotlin as an Android-compatible language keeps growing every day. This book will help you to build your own Android applications using Kotlin. Android Studio 3.5 Development Essentials Kotlin Edition first teaches you to install Android development and test environment on different operating systems. Next, you will create an Android app and a virtual device in Android studio, and install an Android application on emulators. You will test apps on physical android devices, then study Android Studio code editor, Android architecture, and the anatomy of an Android app. The focus then shifts to Kotlin language. You’ll get an overview of Kotlin language and practice converting code from Java to Kotlin. You’ll also explore Kotlin data types, operators, expressions, loops, functions, and the basics of OOP concept in Kotlin. This book will then cover Android Jetpack and how to create an example app project using ViewModel component, as well as advanced topics such as views and widgets implementation, multi-window support integration, and biometric authentication. Finally, you will learn to upload your app to the Google Play Console and handle the build process with Gradle. By the end of this book, you will have gained enough knowledge to develop powerful Android applications using Kotlin.
Table of Contents (93 chapters)
93
Index

79.3 Checking for a Permission

The Android Support Library contains a number of methods that can be used to seek and manage dangerous permissions within the code of an Android app. These API calls can be made safely regardless of the version of Android on which the app is running, but will only perform meaningful tasks when executed on Android 6.0 or later.

Before an app attempts to make use of a feature that requires approval of a dangerous permission, and regardless of whether or not permission was previously granted, the code must check that the permission has been granted. This can be achieved via a call to the checkSelfPermission() method of the ContextCompat class, passing through as arguments a reference to the current activity and the permission being requested. The method will check whether the permission has been previously granted and return an integer value matching PackageManager.PERMISSION_GRANTED or PackageManager.PERMISSION_DENIED.

Within the MainActivity.kt file...