Book Image

Android Studio 3.5 Development Essentials - Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 3.5 Development Essentials - Kotlin Edition

By: Neil Smyth

Overview of this book

Popularity of Kotlin as an Android-compatible language keeps growing every day. This book will help you to build your own Android applications using Kotlin. Android Studio 3.5 Development Essentials Kotlin Edition first teaches you to install Android development and test environment on different operating systems. Next, you will create an Android app and a virtual device in Android studio, and install an Android application on emulators. You will test apps on physical android devices, then study Android Studio code editor, Android architecture, and the anatomy of an Android app. The focus then shifts to Kotlin language. You’ll get an overview of Kotlin language and practice converting code from Java to Kotlin. You’ll also explore Kotlin data types, operators, expressions, loops, functions, and the basics of OOP concept in Kotlin. This book will then cover Android Jetpack and how to create an example app project using ViewModel component, as well as advanced topics such as views and widgets implementation, multi-window support integration, and biometric authentication. Finally, you will learn to upload your app to the Google Play Console and handle the build process with Gradle. By the end of this book, you will have gained enough knowledge to develop powerful Android applications using Kotlin.
Table of Contents (93 chapters)
93
Index

51.1 The Material Design

The overall appearance of the Android environment is defined by the principles of material design. Material design was created by the Android team at Google and dictates that the elements that make up the user interface of Android and the apps that run on it appear and behave in a certain way in terms of behavior, shadowing, animation and style. One of the tenets of the material design is that the elements of a user interface appear to have physical depth and a sense that items are constructed in layers of physical material. A button, for example, appears to be raised above the surface of the layout in which it resides through the use of shadowing effects. Pressing the button causes the button to flex and lift as though made of a thin material that ripples when released.

Material design also dictates the layout and behavior of many standard user interface elements. A key example is the way in which the app bar located at the top of the screen should appear...