Book Image

Android Studio 3.5 Development Essentials - Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 3.5 Development Essentials - Kotlin Edition

By: Neil Smyth

Overview of this book

Popularity of Kotlin as an Android-compatible language keeps growing every day. This book will help you to build your own Android applications using Kotlin. Android Studio 3.5 Development Essentials Kotlin Edition first teaches you to install Android development and test environment on different operating systems. Next, you will create an Android app and a virtual device in Android studio, and install an Android application on emulators. You will test apps on physical android devices, then study Android Studio code editor, Android architecture, and the anatomy of an Android app. The focus then shifts to Kotlin language. You’ll get an overview of Kotlin language and practice converting code from Java to Kotlin. You’ll also explore Kotlin data types, operators, expressions, loops, functions, and the basics of OOP concept in Kotlin. This book will then cover Android Jetpack and how to create an example app project using ViewModel component, as well as advanced topics such as views and widgets implementation, multi-window support integration, and biometric authentication. Finally, you will learn to upload your app to the Google Play Console and handle the build process with Gradle. By the end of this book, you will have gained enough knowledge to develop powerful Android applications using Kotlin.
Table of Contents (93 chapters)
93
Index

78.5 Adding a Broadcast Receiver

The final step in the project is to add an action to the PiP window. The purpose of this action is to display a Toast message containing the name of the currently playing video. This will require some communication between the PiP window and the activity. One of the simplest ways to achieve this is to implement a broadcast receiver within the activity, and the use of a pending intent to broadcast a message from the PiP window to the activity. These steps will need to be performed each time the activity enters PiP mode so code will need to be added to the onPictureInPictureModeChanged() method. Locate this method now and begin by adding some code to create an intent filter and initialize the broadcast receiver:

.

.

import android.content.BroadcastReceiver

import android.content.Context

import android.content.Intent

import android.content.IntentFilter

import android.widget.Toast

.

.

class MainActivity : AppCompatActivity...