Book Image

Android Studio 3.5 Development Essentials - Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 3.5 Development Essentials - Kotlin Edition

By: Neil Smyth

Overview of this book

Popularity of Kotlin as an Android-compatible language keeps growing every day. This book will help you to build your own Android applications using Kotlin. Android Studio 3.5 Development Essentials Kotlin Edition first teaches you to install Android development and test environment on different operating systems. Next, you will create an Android app and a virtual device in Android studio, and install an Android application on emulators. You will test apps on physical android devices, then study Android Studio code editor, Android architecture, and the anatomy of an Android app. The focus then shifts to Kotlin language. You’ll get an overview of Kotlin language and practice converting code from Java to Kotlin. You’ll also explore Kotlin data types, operators, expressions, loops, functions, and the basics of OOP concept in Kotlin. This book will then cover Android Jetpack and how to create an example app project using ViewModel component, as well as advanced topics such as views and widgets implementation, multi-window support integration, and biometric authentication. Finally, you will learn to upload your app to the Google Play Console and handle the build process with Gradle. By the end of this book, you will have gained enough knowledge to develop powerful Android applications using Kotlin.
Table of Contents (93 chapters)
93
Index

21.4 Saving the State

The first step in extending the StateChange application is to make sure that the text entered by the user is extracted from the EditText component within the onSaveInstanceState() method of the MainActivity activity, and then saved as a key-value pair into the Bundle object.

In order to extract the text from the EditText object we first need to identify that object in the user interface. Clearly, this involves bridging the gap between the Kotlin code for the activity (contained in the MainActivity.kt source code file) and the XML representation of the user interface (contained within the content_main.xml resource file). In order to extract the text entered into the EditText component we need to gain access to that user interface object.

Each component within a user interface has associated with it a unique identifier. By default, the Layout Editor tool constructs the ID for a newly added component from the object type. If more than one view of the same...