Book Image

Android Studio 3.5 Development Essentials - Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 3.5 Development Essentials - Kotlin Edition

By: Neil Smyth

Overview of this book

Popularity of Kotlin as an Android-compatible language keeps growing every day. This book will help you to build your own Android applications using Kotlin. Android Studio 3.5 Development Essentials Kotlin Edition first teaches you to install Android development and test environment on different operating systems. Next, you will create an Android app and a virtual device in Android studio, and install an Android application on emulators. You will test apps on physical android devices, then study Android Studio code editor, Android architecture, and the anatomy of an Android app. The focus then shifts to Kotlin language. You’ll get an overview of Kotlin language and practice converting code from Java to Kotlin. You’ll also explore Kotlin data types, operators, expressions, loops, functions, and the basics of OOP concept in Kotlin. This book will then cover Android Jetpack and how to create an example app project using ViewModel component, as well as advanced topics such as views and widgets implementation, multi-window support integration, and biometric authentication. Finally, you will learn to upload your app to the Google Play Console and handle the build process with Gradle. By the end of this book, you will have gained enough knowledge to develop powerful Android applications using Kotlin.
Table of Contents (93 chapters)
93
Index

34.7 Summary

Any physical contact between the user and the touch screen display of a device can be considered a “gesture”. Lacking the physical keyboard and mouse pointer of a traditional computer system, gestures are widely used as a method of interaction between user and application. While a gesture can be comprised of just about any sequence of motions, there is a widely used set of gestures with which users of touch screen devices have become familiar. A number of these so-called “common gestures” can be easily detected within an application by making use of the Android Gesture Detector classes. In this chapter, the use of this technique has been outlined both in theory and through the implementation of an example project.

Having covered common gestures in this chapter, the next chapter will look at detecting a wider range of gesture types including the ability to both design and detect your own gestures.