Book Image

Android Studio 3.5 Development Essentials - Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 3.5 Development Essentials - Kotlin Edition

By: Neil Smyth

Overview of this book

Popularity of Kotlin as an Android-compatible language keeps growing every day. This book will help you to build your own Android applications using Kotlin. Android Studio 3.5 Development Essentials Kotlin Edition first teaches you to install Android development and test environment on different operating systems. Next, you will create an Android app and a virtual device in Android studio, and install an Android application on emulators. You will test apps on physical android devices, then study Android Studio code editor, Android architecture, and the anatomy of an Android app. The focus then shifts to Kotlin language. You’ll get an overview of Kotlin language and practice converting code from Java to Kotlin. You’ll also explore Kotlin data types, operators, expressions, loops, functions, and the basics of OOP concept in Kotlin. This book will then cover Android Jetpack and how to create an example app project using ViewModel component, as well as advanced topics such as views and widgets implementation, multi-window support integration, and biometric authentication. Finally, you will learn to upload your app to the Google Play Console and handle the build process with Gradle. By the end of this book, you will have gained enough knowledge to develop powerful Android applications using Kotlin.
Table of Contents (93 chapters)
93
Index

35.11 Loading the Gestures File

Now that the gestures file has been added to the project, the next step is to write some code so that the file is loaded when the activity starts up. For the purposes of this project, the code to achieve this will be added to the MainActivity class located in the MainActivity.kt source file as follows:

package com.ebookfrenzy.customgestures

 

import androidx.appcompat.app.AppCompatActivity

import android.os.Bundle

import android.gesture.GestureLibraries

import android.gesture.GestureLibrary

import android.gesture.GestureOverlayView

import android.gesture.GestureOverlayView.OnGesturePerformedListener

import kotlinx.android.synthetic.main.activity_main.*

 

class MainActivity : AppCompatActivity(), OnGesturePerformedListener {

 

    var gLibrary: GestureLibrary? = null

 

    override fun onCreate(savedInstanceState: Bundle?) {

   &...