Book Image

Android Studio 3.5 Development Essentials - Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 3.5 Development Essentials - Kotlin Edition

By: Neil Smyth

Overview of this book

Popularity of Kotlin as an Android-compatible language keeps growing every day. This book will help you to build your own Android applications using Kotlin. Android Studio 3.5 Development Essentials Kotlin Edition first teaches you to install Android development and test environment on different operating systems. Next, you will create an Android app and a virtual device in Android studio, and install an Android application on emulators. You will test apps on physical android devices, then study Android Studio code editor, Android architecture, and the anatomy of an Android app. The focus then shifts to Kotlin language. You’ll get an overview of Kotlin language and practice converting code from Java to Kotlin. You’ll also explore Kotlin data types, operators, expressions, loops, functions, and the basics of OOP concept in Kotlin. This book will then cover Android Jetpack and how to create an example app project using ViewModel component, as well as advanced topics such as views and widgets implementation, multi-window support integration, and biometric authentication. Finally, you will learn to upload your app to the Google Play Console and handle the build process with Gradle. By the end of this book, you will have gained enough knowledge to develop powerful Android applications using Kotlin.
Table of Contents (93 chapters)
93
Index

19.4 The Android Lifecycle Methods

As previously explained, the Activity and Fragment classes contain a number of lifecycle methods which act as event handlers when the state of an instance changes. The primary methods supported by the Android Activity and Fragment class are as follows:

onCreate(savedInstanceState: Bundle?) – The method that is called when the activity is first created and the ideal location for most initialization tasks to be performed. The method is passed an argument in the form of a Bundle object that may contain dynamic state information (typically relating to the state of the user interface) from a prior invocation of the activity.

onRestart() – Called when the activity is about to restart after having previously been stopped by the runtime system.

onStart() – Always called immediately after the call to the onCreate() or onRestart() methods, this method indicates to the activity that it is about to become...