Book Image

Android Studio 3.5 Development Essentials - Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 3.5 Development Essentials - Kotlin Edition

By: Neil Smyth

Overview of this book

Popularity of Kotlin as an Android-compatible language keeps growing every day. This book will help you to build your own Android applications using Kotlin. Android Studio 3.5 Development Essentials Kotlin Edition first teaches you to install Android development and test environment on different operating systems. Next, you will create an Android app and a virtual device in Android studio, and install an Android application on emulators. You will test apps on physical android devices, then study Android Studio code editor, Android architecture, and the anatomy of an Android app. The focus then shifts to Kotlin language. You’ll get an overview of Kotlin language and practice converting code from Java to Kotlin. You’ll also explore Kotlin data types, operators, expressions, loops, functions, and the basics of OOP concept in Kotlin. This book will then cover Android Jetpack and how to create an example app project using ViewModel component, as well as advanced topics such as views and widgets implementation, multi-window support integration, and biometric authentication. Finally, you will learn to upload your app to the Google Play Console and handle the build process with Gradle. By the end of this book, you will have gained enough knowledge to develop powerful Android applications using Kotlin.
Table of Contents (93 chapters)
93
Index

31.1 Introducing Apply Changes

In early versions of Android Studio, each time a change to a project needed to be tested Android Studio would recompile the code, convert it to Dex format, generate the APK package file and install it on the device or emulator. Having performed these steps the app would finally be launched ready for testing. Even on a fast development system this is a process that takes a considerable amount of time to complete. It is not uncommon for it to take a minute or more for this process to complete for a large application.

Apply Changes, in contrast, allows many code and resource changes within a project to be reflected nearly instantaneously within the app while it is already running on a device or emulator session.

Consider, for the purposes of an example, an app being developed in Android Studio which has already been launched on a device or emulator. If changes are made to resource settings or the code within a method, Apply Changes will push the updated...