Book Image

Android Studio 3.5 Development Essentials - Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 3.5 Development Essentials - Kotlin Edition

By: Neil Smyth

Overview of this book

Popularity of Kotlin as an Android-compatible language keeps growing every day. This book will help you to build your own Android applications using Kotlin. Android Studio 3.5 Development Essentials Kotlin Edition first teaches you to install Android development and test environment on different operating systems. Next, you will create an Android app and a virtual device in Android studio, and install an Android application on emulators. You will test apps on physical android devices, then study Android Studio code editor, Android architecture, and the anatomy of an Android app. The focus then shifts to Kotlin language. You’ll get an overview of Kotlin language and practice converting code from Java to Kotlin. You’ll also explore Kotlin data types, operators, expressions, loops, functions, and the basics of OOP concept in Kotlin. This book will then cover Android Jetpack and how to create an example app project using ViewModel component, as well as advanced topics such as views and widgets implementation, multi-window support integration, and biometric authentication. Finally, you will learn to upload your app to the Google Play Console and handle the build process with Gradle. By the end of this book, you will have gained enough knowledge to develop powerful Android applications using Kotlin.
Table of Contents (93 chapters)
93
Index

49.2 Preparing the Project Files

The first example transition animation will be implemented through the use of the beginDelayedTransition() method of the TransitionManager class. If Android Studio does not automatically load the file, locate and double-click on the app -> res -> layout -> activity_main.xml file in the Project tool window panel to load it into the Layout Editor tool.

Switch the Layout Editor to Design mode, delete the “Hello World!” TextView, drag a Button from the Widget section of the Layout Editor palette and position it in the top left-hand corner of the device screen layout. Once positioned, select the button and use the Attributes tool window to specify an ID value of myButton.

Select the ConstraintLayout entry in the Component Tree tool window and use the Attributes window to set the ID to myLayout.