Book Image

Learn Blender Simulations the Right Way

By : Stephen Pearson
2 (2)
Book Image

Learn Blender Simulations the Right Way

2 (2)
By: Stephen Pearson

Overview of this book

Blender is a free, open source 3D software that allows you to create stunning visual graphics, animation, VFX, and much more! This book is an in-depth guide to creating realistic and eye-catching simulations, understanding the various settings and options around their creation, and learning how to troubleshoot solutions to your own Blender problems. In addition, this book can also be used to simulate the behavior of certain physics effects, such as fire, fluid, soft bodies, and rigid bodies. You’ll learn how to use Mantaflow, an open source framework within Blender software, to create fire, smoke, and fluid simulations. As you progress, you’ll understand how to easily produce satisfying rigid and soft body simulations, along with cloth simulations. Finally, you’ll use Dynamic Paint, Blender’s modifier, and the physics system to create eye-catching animations. By the end of this Blender book, you’ll have created a number of animations on your own, such as a campfire, waterfalls, and explosions. You’ll also have gained a deeper understanding of all the simulation options in Blender, which you can use to create portfolio-ready animations.
Table of Contents (21 chapters)
Part 1: Using Mantaflow for Fire, Smoke, and Fluids
Part 2: Simulating Physics with Soft Bodies and Cloth
Part 3: Diving into Rigid Bodies
Part 4: Understanding Dynamic Paint in Blender

Introduction to Cloth Simulations

The next type of simulation we will discuss is a cloth simulation. This is one of the easier simulations to work with, but it is also quite complex due to the amount of internal and external interactions it will have. This simulation makes things that would otherwise be very difficult to model—such as tablecloths, flags, and blankets—super simple and easy to create! Normally, it’s used to create two-dimensional (2D) things such as the examples I just mentioned, but it can also be used to create pillows, stuffed animals, and even balloons!

The goal of this chapter is to give you an understanding of how cloth simulations work in Blender and what all the settings and values do. Just as with the previous chapters, we will start by learning what a cloth simulation is, then we will jump straight into the settings.

Here are the topics we will cover:

  • What is a cloth simulation?
  • Understanding collision objects
  • Understanding...