Book Image

Learn Blender Simulations the Right Way

By : Stephen Pearson
2 (2)
Book Image

Learn Blender Simulations the Right Way

2 (2)
By: Stephen Pearson

Overview of this book

Blender is a free, open source 3D software that allows you to create stunning visual graphics, animation, VFX, and much more! This book is an in-depth guide to creating realistic and eye-catching simulations, understanding the various settings and options around their creation, and learning how to troubleshoot solutions to your own Blender problems. In addition, this book can also be used to simulate the behavior of certain physics effects, such as fire, fluid, soft bodies, and rigid bodies. You’ll learn how to use Mantaflow, an open source framework within Blender software, to create fire, smoke, and fluid simulations. As you progress, you’ll understand how to easily produce satisfying rigid and soft body simulations, along with cloth simulations. Finally, you’ll use Dynamic Paint, Blender’s modifier, and the physics system to create eye-catching animations. By the end of this Blender book, you’ll have created a number of animations on your own, such as a campfire, waterfalls, and explosions. You’ll also have gained a deeper understanding of all the simulation options in Blender, which you can use to create portfolio-ready animations.
Table of Contents (21 chapters)
1
Part 1: Using Mantaflow for Fire, Smoke, and Fluids
7
Part 2: Simulating Physics with Soft Bodies and Cloth
12
Part 3: Diving into Rigid Bodies
15
Part 4: Understanding Dynamic Paint in Blender

An Introduction to Rigid Bodies

The Rigid Body simulation is another way to add physics to your objects in Blender. Unlike the Soft Body and Cloth simulations, the Rigid Body simulation will not deform the object. Instead, it will keep the structure of the mesh and make sure everything is rigid. This system also works very well with the animation system in Blender. This means you can have some objects that are animated and some that are not, and everything will still interact with each other.

The goal of this chapter is to provide an overview of the Rigid Body simulation and all its settings. We will start by learning what this simulation is and how it works. From there, we will jump straight into the settings and discuss each one. This way, you know exactly how everything works and you don’t have to guess.

In this chapter, we will cover the following topics:

  • What are rigid bodies?
  • Understanding the Rigid Body settings
  • Rigid Body World
  • Rigid Body Object...