Book Image

Learn Blender Simulations the Right Way

By : Stephen Pearson
2 (2)
Book Image

Learn Blender Simulations the Right Way

2 (2)
By: Stephen Pearson

Overview of this book

Blender is a free, open source 3D software that allows you to create stunning visual graphics, animation, VFX, and much more! This book is an in-depth guide to creating realistic and eye-catching simulations, understanding the various settings and options around their creation, and learning how to troubleshoot solutions to your own Blender problems. In addition, this book can also be used to simulate the behavior of certain physics effects, such as fire, fluid, soft bodies, and rigid bodies. You’ll learn how to use Mantaflow, an open source framework within Blender software, to create fire, smoke, and fluid simulations. As you progress, you’ll understand how to easily produce satisfying rigid and soft body simulations, along with cloth simulations. Finally, you’ll use Dynamic Paint, Blender’s modifier, and the physics system to create eye-catching animations. By the end of this Blender book, you’ll have created a number of animations on your own, such as a campfire, waterfalls, and explosions. You’ll also have gained a deeper understanding of all the simulation options in Blender, which you can use to create portfolio-ready animations.
Table of Contents (21 chapters)
1
Part 1: Using Mantaflow for Fire, Smoke, and Fluids
7
Part 2: Simulating Physics with Soft Bodies and Cloth
12
Part 3: Diving into Rigid Bodies
15
Part 4: Understanding Dynamic Paint in Blender

Summary

And there we go! We have completed this chapter and created a nice realistic waterfall simulation. We have covered a lot, so let’s do a quick recap.

First, we learned about the domain settings for creating realistic fluid, added an inflow object, and set obstacles for the fluid to collide with. We then learned how Foam particles work and how to add them to the simulation. We covered realistic water materials in Blender and how to add motion blur in the Compositor! Finally, we learned how to properly render out animations in Blender and sequence them together in the Compositor. For the rest of the tutorials in this book, I won’t be covering how to render animations, so just remember to reference this chapter for a quick recap!

Fluid simulations are quite complicated and can take a long time to create, but hopefully, this chapter gave you an understanding so that you can go out and create your own realistic simulations! I hope you like explosions because,...