Book Image

Learn Blender Simulations the Right Way

By : Stephen Pearson
2 (2)
Book Image

Learn Blender Simulations the Right Way

2 (2)
By: Stephen Pearson

Overview of this book

Blender is a free, open source 3D software that allows you to create stunning visual graphics, animation, VFX, and much more! This book is an in-depth guide to creating realistic and eye-catching simulations, understanding the various settings and options around their creation, and learning how to troubleshoot solutions to your own Blender problems. In addition, this book can also be used to simulate the behavior of certain physics effects, such as fire, fluid, soft bodies, and rigid bodies. You’ll learn how to use Mantaflow, an open source framework within Blender software, to create fire, smoke, and fluid simulations. As you progress, you’ll understand how to easily produce satisfying rigid and soft body simulations, along with cloth simulations. Finally, you’ll use Dynamic Paint, Blender’s modifier, and the physics system to create eye-catching animations. By the end of this Blender book, you’ll have created a number of animations on your own, such as a campfire, waterfalls, and explosions. You’ll also have gained a deeper understanding of all the simulation options in Blender, which you can use to create portfolio-ready animations.
Table of Contents (21 chapters)
1
Part 1: Using Mantaflow for Fire, Smoke, and Fluids
7
Part 2: Simulating Physics with Soft Bodies and Cloth
12
Part 3: Diving into Rigid Bodies
15
Part 4: Understanding Dynamic Paint in Blender

Creating a Raindrop Effect

For the final project in this book, we will be using dynamic paint and particles to create a realistic raindrop effect on a lake! With what you learn in this chapter, you will be able to add raindrop effects to puddles on a road or create a boat traveling across an ocean, leaving a trail of waves! There are many different ways to use this effect, and it can definitely add another level of detail to your renders! We will first start by adding all the objects we will need for the scene. From there, we will learn how to use the particle system to create rainfall! After that, we will jump into the dynamic paint simulation and learn how to use the waves surface type to create realistic raindrops. Finally, we will create a nice water material and render the animation using Eevee!

Here are the topics we will cover:

  • Setting up the scene
  • Creating the rain particles
  • Simulating the waves
  • Creating the water material
  • Setting up the render
  • ...