Book Image

Learn Blender Simulations the Right Way

By : Stephen Pearson
2 (2)
Book Image

Learn Blender Simulations the Right Way

2 (2)
By: Stephen Pearson

Overview of this book

Blender is a free, open source 3D software that allows you to create stunning visual graphics, animation, VFX, and much more! This book is an in-depth guide to creating realistic and eye-catching simulations, understanding the various settings and options around their creation, and learning how to troubleshoot solutions to your own Blender problems. In addition, this book can also be used to simulate the behavior of certain physics effects, such as fire, fluid, soft bodies, and rigid bodies. You’ll learn how to use Mantaflow, an open source framework within Blender software, to create fire, smoke, and fluid simulations. As you progress, you’ll understand how to easily produce satisfying rigid and soft body simulations, along with cloth simulations. Finally, you’ll use Dynamic Paint, Blender’s modifier, and the physics system to create eye-catching animations. By the end of this Blender book, you’ll have created a number of animations on your own, such as a campfire, waterfalls, and explosions. You’ll also have gained a deeper understanding of all the simulation options in Blender, which you can use to create portfolio-ready animations.
Table of Contents (21 chapters)
1
Part 1: Using Mantaflow for Fire, Smoke, and Fluids
7
Part 2: Simulating Physics with Soft Bodies and Cloth
12
Part 3: Diving into Rigid Bodies
15
Part 4: Understanding Dynamic Paint in Blender

Rigid Body Object Menu

As mentioned earlier in this chapter, the Rigid Body Object Menu area can be found by going to the Object menu and then to Rigid Body. Here, you will find a couple of options that we have already discussed, but also a couple of new ones:

Figure 10.25 – Rigid Body Object Menu

Figure 10.25 – Rigid Body Object Menu

  • If you want to create many rigid bodies at once, it’s very easy! Make sure all the objects are selected and click on Add Active. Now, each one you selected will have the Active rigid body applied to it.

The same goes for Add Passive.

  • You can also remove all the rigid bodies by selecting Remove.
  • Change Shape allows you to change the collision boundary for all the objects you have selected.
  • Calculate Mass is something we talked about earlier, so let’s move on to Copy From Active. If you have changed some settings on one object and want to copy those changes to another, this option can do that! Make sure all the objects...