Learn Blender Simulations the Right Way
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Learn Blender Simulations the Right Way
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Overview of this book
Blender is a free, open source 3D software that allows you to create stunning visual graphics, animation, VFX, and much more!
This book is an in-depth guide to creating realistic and eye-catching simulations, understanding the various settings and options around their creation, and learning how to troubleshoot solutions to your own Blender problems. In addition, this book can also be used to simulate the behavior of certain physics effects, such as fire, fluid, soft bodies, and rigid bodies.
You’ll learn how to use Mantaflow, an open source framework within Blender software, to create fire, smoke, and fluid simulations. As you progress, you’ll understand how to easily produce satisfying rigid and soft body simulations, along with cloth simulations. Finally, you’ll use Dynamic Paint, Blender’s modifier, and the physics system to create eye-catching animations.
By the end of this Blender book, you’ll have created a number of animations on your own, such as a campfire, waterfalls, and explosions. You’ll also have gained a deeper understanding of all the simulation options in Blender, which you can use to create portfolio-ready animations.
Table of Contents (21 chapters)
Preface
Part 1: Using Mantaflow for Fire, Smoke, and Fluids
Free Chapter
Chapter 1: An Introduction to Mantaflow
Chapter 2: Understanding Domains, Flows, and Effectors
Chapter 3: Creating a Realistic Campfire Simulation
Chapter 4: Creating a Waterfall Using Mantaflow
Chapter 5: Creating a Realistic Explosion
Part 2: Simulating Physics with Soft Bodies and Cloth
Chapter 6: Getting Started with Soft Bodies
Chapter 7: Creating a Soft Body Obstacle Course
Chapter 8: Introduction to Cloth Simulations
Chapter 9: Creating a Realistic Flag
Part 3: Diving into Rigid Bodies
Chapter 10: An Introduction to Rigid Bodies
Chapter 11: Creating a Rigid Body Physics Course
Part 4: Understanding Dynamic Paint in Blender
Chapter 12: Introduction to Dynamic Paint
Chapter 13: Creating a Paintbrush Effect
Chapter 14: Creating a Raindrop Effect
Index
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