Book Image

Learn Blender Simulations the Right Way

By : Stephen Pearson
2 (2)
Book Image

Learn Blender Simulations the Right Way

2 (2)
By: Stephen Pearson

Overview of this book

Blender is a free, open source 3D software that allows you to create stunning visual graphics, animation, VFX, and much more! This book is an in-depth guide to creating realistic and eye-catching simulations, understanding the various settings and options around their creation, and learning how to troubleshoot solutions to your own Blender problems. In addition, this book can also be used to simulate the behavior of certain physics effects, such as fire, fluid, soft bodies, and rigid bodies. You’ll learn how to use Mantaflow, an open source framework within Blender software, to create fire, smoke, and fluid simulations. As you progress, you’ll understand how to easily produce satisfying rigid and soft body simulations, along with cloth simulations. Finally, you’ll use Dynamic Paint, Blender’s modifier, and the physics system to create eye-catching animations. By the end of this Blender book, you’ll have created a number of animations on your own, such as a campfire, waterfalls, and explosions. You’ll also have gained a deeper understanding of all the simulation options in Blender, which you can use to create portfolio-ready animations.
Table of Contents (21 chapters)
1
Part 1: Using Mantaflow for Fire, Smoke, and Fluids
7
Part 2: Simulating Physics with Soft Bodies and Cloth
12
Part 3: Diving into Rigid Bodies
15
Part 4: Understanding Dynamic Paint in Blender

Creating a Realistic Flag

There are many tutorials out there for creating flags using the cloth simulation. However, that raises the question, what makes this tutorial unique and different?

Well, let me tell you! If you look at real flagpoles, there are many different parts to them. For example, the hoist is the part of the flag that attaches to the halyard. The halyard is the rope that raises and lowers the flag from the ground. There are also snap hooks that attach the flag to the halyard. In this step-by-step tutorial, we will be adding all those different parts to our flag to create the most realistic result!

Figure 9.1 – A flag diagram

Figure 9.1 – A flag diagram

We will start by adding all the objects we need for the scene, such as the flag, the flagpole, the rope, and the hooks. Then, we will move on to creating the simulation and attaching the flag to the rope. Finally, we will create the materials and render them out.

Here are the topics we will cover in the...