Book Image

Learn Blender Simulations the Right Way

By : Stephen Pearson
2 (2)
Book Image

Learn Blender Simulations the Right Way

2 (2)
By: Stephen Pearson

Overview of this book

Blender is a free, open source 3D software that allows you to create stunning visual graphics, animation, VFX, and much more! This book is an in-depth guide to creating realistic and eye-catching simulations, understanding the various settings and options around their creation, and learning how to troubleshoot solutions to your own Blender problems. In addition, this book can also be used to simulate the behavior of certain physics effects, such as fire, fluid, soft bodies, and rigid bodies. You’ll learn how to use Mantaflow, an open source framework within Blender software, to create fire, smoke, and fluid simulations. As you progress, you’ll understand how to easily produce satisfying rigid and soft body simulations, along with cloth simulations. Finally, you’ll use Dynamic Paint, Blender’s modifier, and the physics system to create eye-catching animations. By the end of this Blender book, you’ll have created a number of animations on your own, such as a campfire, waterfalls, and explosions. You’ll also have gained a deeper understanding of all the simulation options in Blender, which you can use to create portfolio-ready animations.
Table of Contents (21 chapters)
Part 1: Using Mantaflow for Fire, Smoke, and Fluids
Part 2: Simulating Physics with Soft Bodies and Cloth
Part 3: Diving into Rigid Bodies
Part 4: Understanding Dynamic Paint in Blender

Introduction to Dynamic Paint

Dynamic Paint is a topic that isn’t covered very often. It may seem complicated and hard to understand at first, but once you learn and start playing around with it, you will find that it is a very powerful tool in Blender. Dynamic Paint allows you to turn your objects into brushes and canvases. Using this method, you can create mesh displacement, image sequences, color maps, dynamic weight paint, and much more. Effects such as footprints in the snow, painting on walls, ripples in water, raindrops, and fire trails can easily be achieved using Dynamic Paint!

In this chapter, we will be covering what Dynamic Paint is and how to use it efficiently in Blender, starting with the basics and progressing from there. Just as with the previous simulations we have discussed in this book, we will learn what each setting does and how to use it the right way! Here are the topics that we will cover in this chapter:

  • Getting started with Dynamic Paint...