Book Image

Learn Blender Simulations the Right Way

By : Stephen Pearson
2 (2)
Book Image

Learn Blender Simulations the Right Way

2 (2)
By: Stephen Pearson

Overview of this book

Blender is a free, open source 3D software that allows you to create stunning visual graphics, animation, VFX, and much more! This book is an in-depth guide to creating realistic and eye-catching simulations, understanding the various settings and options around their creation, and learning how to troubleshoot solutions to your own Blender problems. In addition, this book can also be used to simulate the behavior of certain physics effects, such as fire, fluid, soft bodies, and rigid bodies. You’ll learn how to use Mantaflow, an open source framework within Blender software, to create fire, smoke, and fluid simulations. As you progress, you’ll understand how to easily produce satisfying rigid and soft body simulations, along with cloth simulations. Finally, you’ll use Dynamic Paint, Blender’s modifier, and the physics system to create eye-catching animations. By the end of this Blender book, you’ll have created a number of animations on your own, such as a campfire, waterfalls, and explosions. You’ll also have gained a deeper understanding of all the simulation options in Blender, which you can use to create portfolio-ready animations.
Table of Contents (21 chapters)
Part 1: Using Mantaflow for Fire, Smoke, and Fluids
Part 2: Simulating Physics with Soft Bodies and Cloth
Part 3: Diving into Rigid Bodies
Part 4: Understanding Dynamic Paint in Blender


As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.


active object 60

attribute 6


bake 123


Settings tab 282, 283

Source menu 284-287

using 282

Velocity tab 288, 289

Waves tab 290, 291


cache 123

Cache tab 170, 171

campfire simulation

creating 56

domain object, setting up 56, 57

effectors, adding 61

fire materials, creating 62-65

inflows, setting up 57-60

particle material, creating 68

render settings, setting up 69, 70

sparks, creating with particle system 66, 67

Canvas, Dynamic Paint 263

Cache tab 280, 281

Output tab 281

Settings tab 264-266

chemical explosion 95

cloth simulation 157

adding, to object 158, 159

Cache tab 170

Collision settings 175, 176

Field Weights tab 178

Physical Properties settings 163

Property Weights tab 176...