Book Image

Learn Blender Simulations the Right Way

By : Stephen Pearson
2 (2)
Book Image

Learn Blender Simulations the Right Way

2 (2)
By: Stephen Pearson

Overview of this book

Blender is a free, open source 3D software that allows you to create stunning visual graphics, animation, VFX, and much more! This book is an in-depth guide to creating realistic and eye-catching simulations, understanding the various settings and options around their creation, and learning how to troubleshoot solutions to your own Blender problems. In addition, this book can also be used to simulate the behavior of certain physics effects, such as fire, fluid, soft bodies, and rigid bodies. You’ll learn how to use Mantaflow, an open source framework within Blender software, to create fire, smoke, and fluid simulations. As you progress, you’ll understand how to easily produce satisfying rigid and soft body simulations, along with cloth simulations. Finally, you’ll use Dynamic Paint, Blender’s modifier, and the physics system to create eye-catching animations. By the end of this Blender book, you’ll have created a number of animations on your own, such as a campfire, waterfalls, and explosions. You’ll also have gained a deeper understanding of all the simulation options in Blender, which you can use to create portfolio-ready animations.
Table of Contents (21 chapters)
Part 1: Using Mantaflow for Fire, Smoke, and Fluids
Part 2: Simulating Physics with Soft Bodies and Cloth
Part 3: Diving into Rigid Bodies
Part 4: Understanding Dynamic Paint in Blender


We have covered quite a bit in this chapter, so let’s take a quick recap. First, we learned about domains, some of the settings resolution divisions, timesteps, and the importance of the different cache modes, including Replay, Modular, and Final. We talked about the smoke settings, density, heat, vorticity, adaptive domain, and dissolving the smoke. We also covered how to easily add more detail to the smoke using Noise and how to change how the flames look in the Fire panel.

Next, we moved on to the liquid settings and talked all about liquid particles, meshes, foam, spray, and bubble particles, speed vector blur, and a bunch more options. Guides was another topic we cover and how you can add velocity from another object to your simulation. Finally, we covered flow objects and effectors and all the settings that come with those objects.

Hopefully, this chapter gave you an in-depth understanding of all the settings in Mantaflow. Remember to always come back and...