Book Image

Blender 3D Incredible Models

By : Arijan Belec
Book Image

Blender 3D Incredible Models

By: Arijan Belec

Overview of this book

Blender is a massively popular and powerful 3D program, with versatile modeling abilities that make it a great way to enter the 3D modelling world. Blender 3D Incredible Models is an extensive guide for those new to hard-surface modeling with Blender, helping you understand the complete range of tools and features it offers and how to employ those efficiently to create realistic models. You’ll be led through progressively more challenging modeling projects— from an assault rifle and an army tank to a sci-fi spaceship model—giving you a glimpse of all the skills you’d need in Blender’s vast ecosystem of features and functionality, ranging from textures, rendering, and UV mapping to lighting, rigging, and beyond. Each engaging project builds upon the last until you’re equipped with everything you need to tackle your own modeling challenges, whatever they may be. By the end of this Blender book, you won’t just know how to create the models covered here, but you’ll be able to turn your own concepts and references into 3D Blender models too!
Table of Contents (18 chapters)
1
Part 1: Introduction to Hard Surface Modeling
3
Part 2: Modeling an Assault Rifle
7
Part 3: Modeling a Sci-Fi Race Ship
10
Part 4: Modeling a T-72 Tank

Modeling the commander’s hatch

Figure 9.1 shows the current basic shape of the turret. The left picture shows the subdivided mesh, while the right picture shows the wireframe view of the base mesh:

Figure 9.1 – Subdivided mesh (left) and base mesh (right)

We will now begin adding more objects and details to this turret, starting with the commander hatch:

  1. Add a circle above the turret shape. We will use this to create the commander hatch:

Figure 9.2 – Unfilled circle

  1. Press F2 while the turret is selected and rename the turret to a recognizable name:

Figure 9.3 – Renaming the turret

  1. Add a Shrinkwrap modifier to the empty circle we added in Step 1:

Figure 9.4 – Shrinkwrap modifier

  1. In the Shrinkwrap modifier, set Wrap Method to Target Normal Project and set Turret as the Target object:

Figure...