Book Image

Godot 4 Game Development Projects - Second Edition

By : Chris Bradfield
5 (1)
Book Image

Godot 4 Game Development Projects - Second Edition

5 (1)
By: Chris Bradfield

Overview of this book

The Godot 4 Game Development Projects book introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this user-friendly book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with more emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills by showing you how to create small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover important game development techniques that you can apply to your own projects. Using a straightforward, step-by-step approach and practical examples, this Godot book covers everything from the absolute basics to sophisticated game physics, animations, and much more. Upon completing the final project, you’ll have a strong foundation for future success with Godot 4.0 and be ready to develop a variety of games and game systems.
Table of Contents (10 chapters)

Jungle Jump – Running and Jumping in a 2D Platformer

In this chapter, you’ll build a platformer game in the tradition of classics such as Super Mario Bros. Platform games are a very popular genre, and understanding how they work can help you make a variety of different game styles. If you’ve never attempted making one before, the player movement in platformers can be surprisingly complex to implement, and you’ll see how Godot’s CharacterBody2D node has features to help you in that process.

In this project, you will learn about the following:

  • Using the CharacterBody2D node
  • Using the Camera2D node
  • Combining animations and user input to produce complex character behavior
  • Designing levels using TileMap
  • Creating an infinitely scrolling background using ParallaxLayer
  • Transitioning between scenes
  • Organizing your project and planning for expansion

Here is a screenshot of the completed game:

Figure 4.1: Completed game screenshot