The bottom of our ship still looks very plain; let's go ahead and change that:
1. Finish the bottom side of the engines by creating several rings in ShadowBox, as shown in the next image. Sculpt them with radial symmetry. For the innermost part, use a circle as a base:
2. If we combine the Tracks brush with alpha tiling, we can sculpt a nice cable pattern, as shown in the next image. You can get an even cleaner distribution of the alpha if you activate LazyMouse with a high LazySmooth value:
3. Add some cables to the engines and finish the mechanical parts with the Trim Dynamic and Polish brushes, like we did when sculpting the drone. When adding parts the viewers are familiar with (such as cables), it automatically affects the relative scale of our object. If we create something new, adding one common element helps to determine its relative size. That's why you see so many epic landscape pictures with a small human figure in the foreground. It's a matter...