Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action - creating a mushroom


Let's create a mushroom that can stand next to the tree. To do that, we'll combine a cylinder and a cone. Let's see how this can be done:

  1. 1. Click on your active tool and choose the Cone3D from the inventory list that opens.

  2. 2. Open the Initialize subpalette from the Tool palette. Tool | Initialize

  3. 3. Lower the Z Size to 60 so that the head of our mushroom isn't that high anymore.

  4. 4. Click the Tool | MakePolymesh3D button, located at the top of the Tool palette.

  5. 5. Click on your active tool and choose the Cylinder3D from the inventory list that opens.

  6. 6. Under Tool | Initialize set the X Size to 20 and the Y Size to 20 to thin the cylinder.

  7. 7. Navigate to the Tool | MakePolymesh3D button again.

  8. 8. Open the SubTool subpalette and go to Tool | SubTool | Append and choose the PM3D_Cone3D object, which will become our trunk. Your mushroom should now look similar to the next screenshot:

  9. 9. The only thing left to do is move the cylinder subtool upwards. Click on...