Book Image

Software Architecture with C++

By : Adrian Ostrowski, Piotr Gaczkowski
Book Image

Software Architecture with C++

By: Adrian Ostrowski, Piotr Gaczkowski

Overview of this book

Software architecture refers to the high-level design of complex applications. It is evolving just like the languages we use, but there are architectural concepts and patterns that you can learn to write high-performance apps in a high-level language without sacrificing readability and maintainability. If you're working with modern C++, this practical guide will help you put your knowledge to work and design distributed, large-scale apps. You'll start by getting up to speed with architectural concepts, including established patterns and rising trends, then move on to understanding what software architecture actually is and start exploring its components. Next, you'll discover the design concepts involved in application architecture and the patterns in software development, before going on to learn how to build, package, integrate, and deploy your components. In the concluding chapters, you'll explore different architectural qualities, such as maintainability, reusability, testability, performance, scalability, and security. Finally, you will get an overview of distributed systems, such as service-oriented architecture, microservices, and cloud-native, and understand how to apply them in application development. By the end of this book, you'll be able to build distributed services using modern C++ and associated tools to deliver solutions as per your clients' requirements.
Table of Contents (24 chapters)
1
Section 1: Concepts and Components of Software Architecture
5
Section 2: The Design and Development of C++ Software
6
Architectural and System Design
10
Section 3: Architectural Quality Attributes
15
Section 4: Cloud-Native Design Principles
21
About Packt

Testing compile-time code

Template metaprogramming allows us to write C++ code that is executed during compile-time as opposed to the usual execution time. The constexpr keyword, which was added in C++11, allows us to use even more compile-time code, and consteval keyword from C++20 aims to give us greater control over the way the code is evaluated.

One of the problems with compile-time programming is that there is no easy way to test it. While unit testing frameworks for execution time code are abundant (as we just saw), there are not that many resources regarding compile-time programming. Part of this may stem from the fact that compile-time programming is still considered complicated and only aimed at experts.

Just because something isn't easy doesn't mean it is impossible, though. Just like execution time tests rely on assertions being checked during runtime, you can check your compile-time code for correct behavior using static_assert, which was...