Book Image

Software Architecture with C++

By : Adrian Ostrowski, Piotr Gaczkowski
Book Image

Software Architecture with C++

By: Adrian Ostrowski, Piotr Gaczkowski

Overview of this book

Software architecture refers to the high-level design of complex applications. It is evolving just like the languages we use, but there are architectural concepts and patterns that you can learn to write high-performance apps in a high-level language without sacrificing readability and maintainability. If you're working with modern C++, this practical guide will help you put your knowledge to work and design distributed, large-scale apps. You'll start by getting up to speed with architectural concepts, including established patterns and rising trends, then move on to understanding what software architecture actually is and start exploring its components. Next, you'll discover the design concepts involved in application architecture and the patterns in software development, before going on to learn how to build, package, integrate, and deploy your components. In the concluding chapters, you'll explore different architectural qualities, such as maintainability, reusability, testability, performance, scalability, and security. Finally, you will get an overview of distributed systems, such as service-oriented architecture, microservices, and cloud-native, and understand how to apply them in application development. By the end of this book, you'll be able to build distributed services using modern C++ and associated tools to deliver solutions as per your clients' requirements.
Table of Contents (24 chapters)
1
Section 1: Concepts and Components of Software Architecture
5
Section 2: The Design and Development of C++ Software
6
Architectural and System Design
10
Section 3: Architectural Quality Attributes
15
Section 4: Cloud-Native Design Principles
21
About Packt

Understanding services and microservices

Because of the drawbacks of monolithic architectures, other approaches have emerged. A common idea is to split your solution into multiple services that communicate with each other. You can then split the development between different teams, each taking care of a separate service. The boundaries of each team's work are clear, unlike in the monolithic architecture style.

A service-oriented architecture, or SOA for short, means that the business functions are modularized and presented as separate services for the consumer applications to use. Each service should have a self-describing interface and hide any implementation details, such as the internal architecture, technologies, or the programming language used. This allows for multiple teams to develop the services however they like, meaning that under the hood, each can use what suits their needs best. If you have two teams of developers, one proficient in C# and one in C++, they can develop...