Book Image

Software Architecture with C++

By : Adrian Ostrowski, Piotr Gaczkowski
Book Image

Software Architecture with C++

By: Adrian Ostrowski, Piotr Gaczkowski

Overview of this book

Software architecture refers to the high-level design of complex applications. It is evolving just like the languages we use, but there are architectural concepts and patterns that you can learn to write high-performance apps in a high-level language without sacrificing readability and maintainability. If you're working with modern C++, this practical guide will help you put your knowledge to work and design distributed, large-scale apps. You'll start by getting up to speed with architectural concepts, including established patterns and rising trends, then move on to understanding what software architecture actually is and start exploring its components. Next, you'll discover the design concepts involved in application architecture and the patterns in software development, before going on to learn how to build, package, integrate, and deploy your components. In the concluding chapters, you'll explore different architectural qualities, such as maintainability, reusability, testability, performance, scalability, and security. Finally, you will get an overview of distributed systems, such as service-oriented architecture, microservices, and cloud-native, and understand how to apply them in application development. By the end of this book, you'll be able to build distributed services using modern C++ and associated tools to deliver solutions as per your clients' requirements.
Table of Contents (24 chapters)
1
Section 1: Concepts and Components of Software Architecture
5
Section 2: The Design and Development of C++ Software
6
Architectural and System Design
10
Section 3: Architectural Quality Attributes
15
Section 4: Cloud-Native Design Principles
21
About Packt

Single responsibility principle

In short, the Single Responsibility Principle (SRP) means each code unit should have exactly one responsibility. This means writing functions that do one thing only, creating types that are responsible for a single thing, and creating higher-level components that are focused on one aspect only.

This means that if your class manages some type of resources, such as file handles, it should do only that, leaving parsing them, for example, to another type.

Often, if you see a function with "And" in its name, it's violating the SRP and should be refactored. Another sign is when a function has comments indicating what each section of the function (sic!) does. Each such section would probably be better off as a distinct function.

A related topic is the principle of least knowledge. In its essence, it says that no object should know no more than necessary about other objects, so it doesn't depend on any of their internals, for example. Applying it leads to more maintainable code with fewer interdependencies between components.