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Software Architecture with C++

Software Architecture with C++

By : Adrian Ostrowski, Piotr Gaczkowski
4.3 (14)
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Software Architecture with C++

Software Architecture with C++

4.3 (14)
By: Adrian Ostrowski, Piotr Gaczkowski

Overview of this book

Software architecture refers to the high-level design of complex applications. It is evolving just like the languages we use, but there are architectural concepts and patterns that you can learn to write high-performance apps in a high-level language without sacrificing readability and maintainability. If you're working with modern C++, this practical guide will help you put your knowledge to work and design distributed, large-scale apps. You'll start by getting up to speed with architectural concepts, including established patterns and rising trends, then move on to understanding what software architecture actually is and start exploring its components. Next, you'll discover the design concepts involved in application architecture and the patterns in software development, before going on to learn how to build, package, integrate, and deploy your components. In the concluding chapters, you'll explore different architectural qualities, such as maintainability, reusability, testability, performance, scalability, and security. Finally, you will get an overview of distributed systems, such as service-oriented architecture, microservices, and cloud-native, and understand how to apply them in application development. By the end of this book, you'll be able to build distributed services using modern C++ and associated tools to deliver solutions as per your clients' requirements.
Table of Contents (24 chapters)
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1
Section 1: Concepts and Components of Software Architecture
5
Section 2: The Design and Development of C++ Software
6
Architectural and System Design
10
Section 3: Architectural Quality Attributes
15
Section 4: Cloud-Native Design Principles
21
About Packt

Building microservices

There are a lot of opinions concerning monolithic applications. Some architects believe that monoliths are inherently evil because they don't scale well, are tightly coupled, and are hard to maintain. There are others who claim that the performance benefits coming from monoliths counterbalance their shortcomings. It's a fact that tightly coupled components require much less overhead in terms of networking, processing power, and memory than their loosely coupled counterparts.

As each application has unique business requirements and operates in a unique environment when it comes to stakeholders, there is no universal rule regarding which approach is better suited. Even more confusing is the fact that after the initial migration from monoliths to microservices, some companies started consolidating microservices into macroservices. This was because the burden of maintaining thousands of separate software instances proved to be too big to handle.

The choice...

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Software Architecture with C++
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