Book Image

Software Architecture with C++

By : Adrian Ostrowski, Piotr Gaczkowski
Book Image

Software Architecture with C++

By: Adrian Ostrowski, Piotr Gaczkowski

Overview of this book

Software architecture refers to the high-level design of complex applications. It is evolving just like the languages we use, but there are architectural concepts and patterns that you can learn to write high-performance apps in a high-level language without sacrificing readability and maintainability. If you're working with modern C++, this practical guide will help you put your knowledge to work and design distributed, large-scale apps. You'll start by getting up to speed with architectural concepts, including established patterns and rising trends, then move on to understanding what software architecture actually is and start exploring its components. Next, you'll discover the design concepts involved in application architecture and the patterns in software development, before going on to learn how to build, package, integrate, and deploy your components. In the concluding chapters, you'll explore different architectural qualities, such as maintainability, reusability, testability, performance, scalability, and security. Finally, you will get an overview of distributed systems, such as service-oriented architecture, microservices, and cloud-native, and understand how to apply them in application development. By the end of this book, you'll be able to build distributed services using modern C++ and associated tools to deliver solutions as per your clients' requirements.
Table of Contents (24 chapters)
1
Section 1: Concepts and Components of Software Architecture
5
Section 2: The Design and Development of C++ Software
6
Architectural and System Design
10
Section 3: Architectural Quality Attributes
15
Section 4: Cloud-Native Design Principles
21
About Packt

Writing tests for CI

For CI, it's best to focus on unit tests and integration tests. They work on the lowest possible level, which means they're usually quick to execute and have the smallest requirements. Ideally, all unit tests should be self-contained (no external dependencies like a working database) and able to run in parallel. This way, when the problem appears on the level where unit tests are able to catch it, the offending code would be flagged in a matter of seconds.

There are some people who say that unit tests only make sense in interpreted languages or languages with dynamic typing. The argument goes that C++ already has testing built-in by means of the type system and the compiler checking for erroneous code. While it's true that type checking can catch some bugs that would require separate tests in dynamically typed languages, this shouldn't be used as an excuse not to write unit tests. After all, the purpose of unit tests isn't to verify that the...