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Software Architecture with C++

Software Architecture with C++

By : Adrian Ostrowski, Piotr Gaczkowski
4.3 (14)
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Software Architecture with C++

Software Architecture with C++

4.3 (14)
By: Adrian Ostrowski, Piotr Gaczkowski

Overview of this book

Software architecture refers to the high-level design of complex applications. It is evolving just like the languages we use, but there are architectural concepts and patterns that you can learn to write high-performance apps in a high-level language without sacrificing readability and maintainability. If you're working with modern C++, this practical guide will help you put your knowledge to work and design distributed, large-scale apps. You'll start by getting up to speed with architectural concepts, including established patterns and rising trends, then move on to understanding what software architecture actually is and start exploring its components. Next, you'll discover the design concepts involved in application architecture and the patterns in software development, before going on to learn how to build, package, integrate, and deploy your components. In the concluding chapters, you'll explore different architectural qualities, such as maintainability, reusability, testability, performance, scalability, and security. Finally, you will get an overview of distributed systems, such as service-oriented architecture, microservices, and cloud-native, and understand how to apply them in application development. By the end of this book, you'll be able to build distributed services using modern C++ and associated tools to deliver solutions as per your clients' requirements.
Table of Contents (24 chapters)
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1
Section 1: Concepts and Components of Software Architecture
5
Section 2: The Design and Development of C++ Software
6
Architectural and System Design
10
Section 3: Architectural Quality Attributes
15
Section 4: Cloud-Native Design Principles
21
About Packt

Writing modular C++

The last big feature of C++ we'll discuss in this chapter is modules. They are yet one more addition to C++20 that has a great impact on building and partitioning code.

C++ has used #include for a really long time now. However, this textual form of dependency inclusion has its flaws, as listed here:

  • Due to the need to process lots of text (even a Hello World after preprocessing is around half a million lines of code), it's slow. This leads to one-definition rule (ODR) violations.
  • The order of your includes matters, but it shouldn't. This one is twice as bad as the preceding one as it also leads to cyclic dependencies.
  • Finally, it's hard to encapsulate stuff that just needs to be in header files. Even if you put some stuff in a detailed namespace, someone will use it, as Hyrum's law predicts.

Fortunately, this is when modules enter the game. They should solve the aforementioned flaws, bringing a great speedup to build times and better...

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Software Architecture with C++
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