In this section, we'll discuss common solutions to problems related to object creation. We'll discuss various types of object factories, go through builders, and touch on composites and prototypes. However, we'll take a slightly different approach than the Gang of Four when describing their solutions. They proposed complex, dynamically polymorphic class hierarchies as proper implementations of their patterns. In the C++ world, many patterns can be applied to real-world problems without introducing as many classes and the overhead of dynamic dispatch. That's why in our case, the implementations will be different and in many cases simpler or more performant (although more specialized and less "generic" in the Gang of Four sense). Let's dive right in.
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Book Overview & Buying
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Table Of Contents
Software Architecture with C++
By :
Software Architecture with C++
By:
Overview of this book
Software architecture refers to the high-level design of complex applications. It is evolving just like the languages we use, but there are architectural concepts and patterns that you can learn to write high-performance apps in a high-level language without sacrificing readability and maintainability.
If you're working with modern C++, this practical guide will help you put your knowledge to work and design distributed, large-scale apps. You'll start by getting up to speed with architectural concepts, including established patterns and rising trends, then move on to understanding what software architecture actually is and start exploring its components.
Next, you'll discover the design concepts involved in application architecture and the patterns in software development, before going on to learn how to build, package, integrate, and deploy your components. In the concluding chapters, you'll explore different architectural qualities, such as maintainability, reusability, testability, performance, scalability, and security. Finally, you will get an overview of distributed systems, such as service-oriented architecture, microservices, and cloud-native, and understand how to apply them in application development.
By the end of this book, you'll be able to build distributed services using modern C++ and associated tools to deliver solutions as per your clients' requirements.
Table of Contents (24 chapters)
Preface
Section 1: Concepts and Components of Software Architecture
Importance of Software Architecture and Principles of Great Design
Architectural Styles
Functional and Nonfunctional Requirements
Section 2: The Design and Development of C++ Software
Architectural and System Design
Leveraging C++ Language Features
Design Patterns and C++
Building and Packaging
Section 3: Architectural Quality Attributes
Writing Testable Code
Continuous Integration and Continuous Deployment
Security in Code and Deployment
Performance
Section 4: Cloud-Native Design Principles
Service-Oriented Architecture
Designing Microservices
Containers
Cloud-Native Design
Assessments
About Packt
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