Book Image

Software Architecture with C++

By : Adrian Ostrowski, Piotr Gaczkowski
Book Image

Software Architecture with C++

By: Adrian Ostrowski, Piotr Gaczkowski

Overview of this book

Software architecture refers to the high-level design of complex applications. It is evolving just like the languages we use, but there are architectural concepts and patterns that you can learn to write high-performance apps in a high-level language without sacrificing readability and maintainability. If you're working with modern C++, this practical guide will help you put your knowledge to work and design distributed, large-scale apps. You'll start by getting up to speed with architectural concepts, including established patterns and rising trends, then move on to understanding what software architecture actually is and start exploring its components. Next, you'll discover the design concepts involved in application architecture and the patterns in software development, before going on to learn how to build, package, integrate, and deploy your components. In the concluding chapters, you'll explore different architectural qualities, such as maintainability, reusability, testability, performance, scalability, and security. Finally, you will get an overview of distributed systems, such as service-oriented architecture, microservices, and cloud-native, and understand how to apply them in application development. By the end of this book, you'll be able to build distributed services using modern C++ and associated tools to deliver solutions as per your clients' requirements.
Table of Contents (24 chapters)
1
Section 1: Concepts and Components of Software Architecture
5
Section 2: The Design and Development of C++ Software
6
Architectural and System Design
10
Section 3: Architectural Quality Attributes
15
Section 4: Cloud-Native Design Principles
21
About Packt

Using hidden friends

In essence, hidden friends are non-member functions defined in the body of the type that declares them as a friend. This makes such functions impossible to call in ways other than by using Argument-Dependent Lookup (ADL), effectively making them hidden. Because they reduce the number of overloads a compiler considers, they also speed up compilation. A bonus of this is that they provide shorter error messages than their alternatives. Their last interesting property is that they cannot be called if an implicit conversion should happen first. This can help you avoid such accidental conversions.

Although friends in C++ are generally not recommended, things look differently for hidden friends; if the advantages from the previous paragraph don't convince you, you should also know that they should be the preferred way of implementing customization points. Now, you're probably wondering what those customization points are. Briefly speaking, they are callables used...